Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9), an uppercase or lowercase ASCII letter (a-z, A-Z), an underscore (_) or an exclamation point (!). For letters, this character is case-sensitive, for instance level g is different from level G.
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.
Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j which matches hex ID 13; therefore, its data is held in the files S0000013.NSD and S0000013.NSF.
Tables matching level names to character codes and hex values for each game are presented below.
Crash 1[]
| Hex | # | Level Name |
|---|---|---|
00
|
0
|
(none) |
01
|
1
|
(none) |
02
|
2
|
(none) |
03
|
3
|
Cortex Power |
04
|
4
|
(unused) Cavern Level |
05
|
5
|
Generator Room |
06
|
6
|
Heavy Machinery |
07
|
7
|
Toxic Waste |
08
|
8
|
Pinstripe (Boss 4) |
09
|
9
|
N. Sanity Beach |
0A
|
a
|
Papu Papu (Boss 1) |
0B
|
b
|
(none) |
0C
|
c
|
Jungle Rollers |
0D
|
d
|
(none) |
0E
|
e
|
Boulders |
0F
|
f
|
Upstream |
10
|
g
|
(none) |
11
|
h
|
Hog Wild |
12
|
i
|
The Great Gate |
13
|
j
|
Boulder Dash |
14
|
k
|
Road to Nowhere |
15
|
l
|
Rolling Stones |
16
|
m
|
The High Road |
17
|
n
|
Ripper Roo (Boss 2) |
18
|
o
|
Up The Creek |
19
|
p
|
Map, Main Menu, Title Sequence |
1A
|
q
|
Native Fortress |
1B
|
r
|
Nitrus Brio (Boss 5) |
1C
|
s
|
Temple Ruins |
1D
|
t
|
Jaws of Darkness |
1E
|
u
|
Whole Hog |
1F
|
v
|
Dr. Neo Cortex (Boss 6) |
20
|
w
|
The Lost City |
21
|
x
|
Koala Kong (Boss 3) |
22
|
y
|
(unused) Stormy Ascent |
23
|
z
|
Sunset Vista |
24
|
A
|
Bonus Round (Tawna - short version) |
25
|
B
|
Bonus Round (Nitrus Brio) |
26
|
C
|
Bonus Round (currently unknown) |
27
|
D
|
(none) |
28
|
E
|
Lights Out |
29
|
F
|
The Lab |
2A
|
G
|
Fumbling in the Dark |
2B
|
H
|
(none) |
2C
|
I
|
The Great Hall |
2D
|
J
|
Level Completion Screen |
2E
|
K
|
Slippery Climb |
2F
|
L
|
(none) |
30
|
M
|
(none) |
31
|
N
|
(none) |
32
|
O
|
(none) |
33
|
P
|
Bonus Round (Tawna - long version) |
34
|
Q
|
Bonus Round (Dr. Neo Cortex) |
35
|
R
|
(none) |
36
|
S
|
(none) |
37
|
T
|
Castle Machinery |
38
|
U
|
Intro |
39
|
V
|
Ending |
3A
|
W
|
(none) |
3B
|
X
|
(none) |
3C
|
Y
|
(none) |
3D
|
Z
|
(none) |
3E
|
_
|
(none) |
3F
|
!
|
(none) |
Level 4 is in an older file format and is not properly compatible with the game engine.
Prerelease Versions[]
There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.
| Hex | # | Level Name |
|---|---|---|
01
|
1
|
Test Area |
02
|
2
|
(currently unknown) |
04
|
4
|
Cavern Level |
0B
|
b
|
Cliff Level |
0D
|
d
|
Waterfall Level |
10
|
g
|
2D Donkey Kong |
Level 2 and level g (10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues.
Crash 2[]
The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).
| Hex | # | Level name |
|---|---|---|
01
|
1
|
N/A |
02
|
2
|
English Warp Room |
03
|
3
|
Tiny Tiger |
04
|
4
|
N/A |
05
|
5
|
N/A |
06
|
6
|
Ripper Roo |
07
|
7
|
Dr. Neo Cortex |
08
|
8
|
Komodo Bros. |
09
|
9
|
N. Gin |
0A
|
a
|
Sewer or Later |
0B
|
b
|
N/A; Test jungle level (jungle1) |
0C
|
c
|
Night Fight |
0D
|
d
|
Hangin' Out |
0E
|
e
|
Snow Go |
0F
|
f
|
Ruination |
10
|
g
|
Piston it Away |
11
|
h
|
Snow Biz |
12
|
i
|
Rock It |
13
|
j
|
Cold Hard Crash |
14
|
k
|
N/A |
15
|
l
|
Diggin' It |
16
|
m
|
Road to Ruin |
17
|
n
|
Un-Bearable |
18
|
o
|
Crash Dash |
19
|
p
|
Hang Eight |
1A
|
q
|
Pack Attack |
1B
|
r
|
Crash Crush |
1C
|
s
|
Intro |
1D
|
t
|
Bear It |
1E
|
u
|
Turtle Woods |
1F
|
v
|
The Pits |
20
|
w
|
Air Crash |
21
|
x
|
Plant Food |
22
|
y
|
Bear Down |
23
|
z
|
The Eel Deal |
24
|
A
|
Bee-Having |
25
|
B
|
Totally Bear |
26
|
C
|
Spaced Out |
27
|
D
|
Totally Fly |
28
|
E
|
100% Ending |
29
|
F
|
Normal Ending |
2A
|
G
|
N/A |
2B
|
H
|
N/A |
2C
|
I
|
N/A |
2D
|
J
|
Spanish Warp Room (PAL only) |
2E
|
K
|
French Warp Room (PAL only) |
2F
|
L
|
German Warp Room (PAL only) |
30
|
M
|
Italian Warp Room (PAL only) |
31
|
N
|
N/A |
32
|
O
|
N/A |
33
|
P
|
N/A |
34
|
Q
|
N/A |
35
|
R
|
N/A |
36
|
S
|
N/A |
37
|
T
|
N/A |
38
|
U
|
N/A |
39
|
V
|
N/A |
3A
|
W
|
N/A |
3B
|
X
|
Game Over Screen |
3C
|
Y
|
Title Screen |
Crash 3[]
| Hex | # | Level Name |
|---|---|---|
00
|
0
|
(none) |
01
|
1
|
(none) |
02
|
2
|
Warp Room (English or Japanese) |
03
|
3
|
Dingodile (Boss 2) |
04
|
4
|
N. Tropy (Boss 3) |
05
|
5
|
N. Gin (Boss 4) |
06
|
6
|
Tiny (Boss 1) |
07
|
7
|
Dr. Neo Cortex (Boss 5) |
08
|
8
|
(none) |
09
|
9
|
(none) |
0A
|
a
|
Orient Express |
0B
|
b
|
Toad Village |
0C
|
c
|
Bone Yard |
0D
|
d
|
Tell No Tales |
0E
|
e
|
Under Pressure |
0F
|
f
|
Gee Wiz |
10
|
g
|
Dino Might! |
11
|
h
|
Midnight Run |
12
|
i
|
Tomb Time |
13
|
j
|
Bye Bye Blimps |
14
|
k
|
Road Crash |
15
|
l
|
Hog Ride |
16
|
m
|
Hang'em High |
17
|
n
|
Mad Bombers |
18
|
o
|
Tomb Wader |
19
|
p
|
Makin' Waves |
1A
|
q
|
High Time |
1B
|
r
|
Future Frenzy |
1C
|
s
|
Deep Trouble |
1D
|
t
|
Double Header |
1E
|
u
|
Sphynxinator |
1F
|
v
|
Rings of Power |
20
|
w
|
Orange Asphalt |
21
|
x
|
Ski Crazed |
22
|
y
|
Flaming Passion |
23
|
z
|
Future Frenzy |
24
|
A
|
Bug Lite |
25
|
B
|
Area 51? |
26
|
C
|
Eggipus Rex |
27
|
D
|
Hot Coco |
28
|
E
|
Opening Cutscene (English and Japanese) |
29
|
F
|
Any% Ending Cutscene |
2A
|
G
|
100% Ending Cutscene |
2B
|
H
|
(none) |
2C
|
I
|
(none) |
2D
|
J
|
Opening Cutscene (Spanish, PAL only) |
2E
|
K
|
Opening Cutscene (French, PAL only) |
2F
|
L
|
Opening Cutscene (German, PAL only) |
30
|
M
|
Opening Cutscene (Italian, PAL only) |
31
|
N
|
Gone Tomorrow |
32
|
O
|
(none) |
33
|
P
|
(none) |
34
|
Q
|
(none) |
35
|
R
|
(none) |
36
|
S
|
(none) |
37
|
T
|
(none) |
38
|
U
|
(none) |
39
|
V
|
(none) |
3A
|
W
|
Intermission Vortex |
3B
|
X
|
Game Over Screen |
3C
|
Y
|
Title Screen |
3D
|
Z
|
(none) |
3E
|
_
|
(none) |
3F
|
!
|
(none) |
Level v (1F), Rings of Power, appears in the S2 directory rather than S1.