Crash Bandicoot Hacking Wikia
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Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9), an uppercase or lowercase ASCII letter (a-z, A-Z), an underscore (_) or an exclamation point (!). For letters, this character is case-sensitive, for instance level g is different from level G.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j which matches hex ID 13; therefore, its data is held in the files S0000013.NSD and S0000013.NSF.

Tables matching level names to character codes and hex values for each game are presented below.


Crash 1[]

Hex # Level Name
00 0 (none)
01 1 (none)
02 2 (none)
03 3 Cortex Power
04 4 (unused) Cavern Level
05 5 Generator Room
06 6 Heavy Machinery
07 7 Toxic Waste
08 8 Pinstripe (Boss 4)
09 9 N. Sanity Beach
0A a Papu Papu (Boss 1)
0B b (none)
0C c Jungle Rollers
0D d (none)
0E e Boulders
0F f Upstream
10 g (none)
11 h Hog Wild
12 i The Great Gate
13 j Boulder Dash
14 k Road to Nowhere
15 l Rolling Stones
16 m The High Road
17 n Ripper Roo (Boss 2)
18 o Up The Creek
19 p Map, Main Menu, Title Sequence
1A q Native Fortress
1B r Nitrus Brio (Boss 5)
1C s Temple Ruins
1D t Jaws of Darkness
1E u Whole Hog
1F v Dr. Neo Cortex (Boss 6)
20 w The Lost City
21 x Koala Kong (Boss 3)
22 y (unused) Stormy Ascent
23 z Sunset Vista
24 A Bonus Round (Tawna - short version)
25 B Bonus Round (Nitrus Brio)
26 C Bonus Round (currently unknown)
27 D (none)
28 E Lights Out
29 F The Lab
2A G Fumbling in the Dark
2B H (none)
2C I The Great Hall
2D J Level Completion Screen
2E K Slippery Climb
2F L (none)
30 M (none)
31 N (none)
32 O (none)
33 P Bonus Round (Tawna - long version)
34 Q Bonus Round (Dr. Neo Cortex)
35 R (none)
36 S (none)
37 T Castle Machinery
38 U Intro
39 V Ending
3A W (none)
3B X (none)
3C Y (none)
3D Z (none)
3E _ (none)
3F ! (none)

Level 4 is in an older file format and is not properly compatible with the game engine.

Prerelease Versions[]

There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.

Hex # Level Name
01 1 Test Area
02 2 (currently unknown)
04 4 Cavern Level
0B b Cliff Level
0D d Waterfall Level
10 g 2D Donkey Kong

Level 2 and level g (10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues.

Crash 2[]

The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).

Hex # Level name
01 1 N/A
02 2 English Warp Room
03 3 Tiny Tiger
04 4 N/A
05 5 N/A
06 6 Ripper Roo
07 7 Dr. Neo Cortex
08 8 Komodo Bros.
09 9 N. Gin
0A a Sewer or Later
0B b N/A; Test jungle level (jungle1)
0C c Night Fight
0D d Hangin' Out
0E e Snow Go
0F f Ruination
10 g Piston it Away
11 h Snow Biz
12 i Rock It
13 j Cold Hard Crash
14 k N/A
15 l Diggin' It
16 m Road to Ruin
17 n Un-Bearable
18 o Crash Dash
19 p Hang Eight
1A q Pack Attack
1B r Crash Crush
1C s Intro
1D t Bear It
1E u Turtle Woods
1F v The Pits
20 w Air Crash
21 x Plant Food
22 y Bear Down
23 z The Eel Deal
24 A Bee-Having
25 B Totally Bear
26 C Spaced Out
27 D Totally Fly
28 E 100% Ending
29 F Normal Ending
2A G N/A
2B H N/A
2C I N/A
2D J Spanish Warp Room (PAL only)
2E K French Warp Room (PAL only)
2F L German Warp Room (PAL only)
30 M Italian Warp Room (PAL only)
31 N N/A
32 O N/A
33 P N/A
34 Q N/A
35 R N/A
36 S N/A
37 T N/A
38 U N/A
39 V N/A
3A W N/A
3B X Game Over Screen
3C Y Title Screen

Crash 3[]

Hex # Level Name
00 0 (none)
01 1 (none)
02 2 Warp Room (English or Japanese)
03 3 Dingodile (Boss 2)
04 4 N. Tropy (Boss 3)
05 5 N. Gin (Boss 4)
06 6 Tiny (Boss 1)
07 7 Dr. Neo Cortex (Boss 5)
08 8 (none)
09 9 (none)
0A a Orient Express
0B b Toad Village
0C c Bone Yard
0D d Tell No Tales
0E e Under Pressure
0F f Gee Wiz
10 g Dino Might!
11 h Midnight Run
12 i Tomb Time
13 j Bye Bye Blimps
14 k Road Crash
15 l Hog Ride
16 m Hang'em High
17 n Mad Bombers
18 o Tomb Wader
19 p Makin' Waves
1A q High Time
1B r Future Frenzy
1C s Deep Trouble
1D t Double Header
1E u Sphynxinator
1F v Rings of Power
20 w Orange Asphalt
21 x Ski Crazed
22 y Flaming Passion
23 z Future Frenzy
24 A Bug Lite
25 B Area 51?
26 C Eggipus Rex
27 D Hot Coco
28 E Opening Cutscene (English and Japanese)
29 F Any% Ending Cutscene
2A G 100% Ending Cutscene
2B H (none)
2C I (none)
2D J Opening Cutscene (Spanish, PAL only)
2E K Opening Cutscene (French, PAL only)
2F L Opening Cutscene (German, PAL only)
30 M Opening Cutscene (Italian, PAL only)
31 N Gone Tomorrow
32 O (none)
33 P (none)
34 Q (none)
35 R (none)
36 S (none)
37 T (none)
38 U (none)
39 V (none)
3A W Intermission Vortex
3B X Game Over Screen
3C Y Title Screen
3D Z (none)
3E _ (none)
3F ! (none)

Level v (1F), Rings of Power, appears in the S2 directory rather than S1.

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