Entity


 * This article is for the Crash 2/3 entity format.

An entity is an item that stores a collection of values (hereafter referred to as "fields") that can represent either a game object or a camera rail in Crash 2 and 3.

Type
The format and usage of the field data depends on the field type. Incomplete list. 1 Other lists store this as an Int16, so setting this to a value higher than the maximum value that can be stored in a 16-bit field (65535) may cause serious issues.

2 The roles of draw lists is reversed when the camera is going backwards.

NOTE: When proceeding from one camera path to the next, all entities should be despawned at the "connection" point for proper disposal of resources. Same applies to entry loading and disposal, as the game seems smart enough not to dispose of resources it's also immediately told to load.