Talk:Sort List/@comment-163.158.241.64-20160515082040

Allright. I'm still puzzled about why the developers had to utilize this eleborate polygon sorting scheme. The painters algorithm makes sense, but basing it on the progression of a camera trail does not account for non-linear levels. For example, the jetski levels in Crash Bandicoot 3 were entirely made out of object models (no scenery), which also had no logical polygon sorting in the model and animationentries. Still, there are no problems with polygon sorting.

Was there something inherently different in scenery geometry?