Level ID

Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit, an uppercase or lowercase ASCII letter , an underscore or an exclamation point. For letters, this character is case-sensitive, for instance level  is different from level.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code  which matches hex ID  ; therefore, its data is held in the files   and.

Tables matching level names to character codes and hex values for each game are presented below.



Crash 1
Level  is in an older file format and is not properly compatible with the game engine.

Prerelease Versions
There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.

Level  and level   (10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues.

Crash 2
The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).

Crash 3
Level  (1F), Rings of Power, appears in the S2 directory rather than S1.