User:Thaswordster

Testing test test.

random stuff ignore please


 * Box count check routine starts at 0x2634 (GamOC) in PAL, order is the same:
 * 09
 * 0C
 * 12
 * 11
 * 1E
 * 1A
 * 0F
 * 15
 * 0E
 * 13
 * 18
 * 1C
 * 20
 * 23
 * 1D
 * 03
 * 06
 * 05
 * 07
 * 14
 * 16
 * 28
 * 22
 * 2A
 * 2E
 * 37
 * 29
 * Odd order. Stormy Ascent before Slippery Climb? Nice meme.
 * Units are in the first 4 bits of the 2nd byte and dozens are in the last 4 bits of the 3rd byte (when compiled).

level2 starts at a3_2Z but zone sta2Z also contains the WillC object. It's way up for some reason.

Iron arrow boxes aren't even programmed in the waterfall level.

TODO: Add some sort of quick GOOL1 viewer (to CrashEdit).

What are the camera misc flags?
 * 1 - Towards goal.
 * 2 - Away from goal.
 * 4 - Unlocks when stepped on gem platform.

ADSR1 ABBBBBBBCCCCDDDD A - Attack Rate Exponent Toggle B - Attack Rate (0-127) C - Decay Rate (0-15) D - Sustain Level (0-15) ADSR2 ABCDDDDDDDEFFFFF A - Sustain Rate Exponent Toggle B - Sustain Rate Sign Toggle C - Reserved/Unknown D - Sustain Rate (0-127) E - Release Rate Exponent Toggle F - Release Rate